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Masahiro Sakurai on Creating Games S3
What is “Play”? [Game Essence]
1
2nd January, 2024
Blade Trails [Effects]
2
5th January, 2024
Let Them Skip, Let Them Pause [UI]
3
9th January, 2024
Flipped Animation [Animation]
4
12th January, 2024
Customization Lets Your Imagination Play [Planning & Game Design]
5
16th January, 2024
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
6
19th January, 2024
Dealing With Color Disparity [Graphics]
7
23rd January, 2024
Giving Feedback for Sound Effects [Audio]
8
26th January, 2024
Show the Actual Game! [Marketing]
9
30th January, 2024
Staying True to Your Concept [Work Ethic]
10
2nd February, 2024
Faithfulness Comes First in Licensed Games [Game Essence]
11
6th February, 2024
Randomness Spices Games Up [Design Specifics]
12
9th February, 2024
Turning Gift-Giving Into a Game [Grab Bag]
13
13th February, 2024
Don’t Put Decisions Off [Team Management]
14
16th February, 2024
Motion Blur [Graphics]
15
20th February, 2024
Game Essence in Action Games [Game Essence]
16
23rd February, 2024
A: Work Ethic 1 (Category Compilation) #01~#10
17
25th February, 2024
Animation Blending [Animation]
18
27th February, 2024
Debug Mode [Programming & Tech]
19
1st March, 2024
C: Planning & Game Design 1 (Category Compilation) #01~#09
20
3rd March, 2024
Crafting “Similar” Games [Planning & Game Design]
21
5th March, 2024
Button Settings [UI]
22
8th March, 2024
Competition and Abundance [Work Ethic]
23
12th March, 2024
A World Without Footprints [Grab Bag]
24
15th March, 2024
Presenting Scores [Planning & Design]
25
19th March, 2024
Making Effects the Right Size [Effects]
26
22nd March, 2024
B: Game Essence 1 (Category Compilation) #01~#06
27
24th March, 2024
Handicap Systems [Design Specifics]
28
26th March, 2024
Making "Work" Games Fun [Game Essence]
29
29th March, 2024
Balancing Ambient Sounds [Audio]
30
2nd April, 2024
Making the Imaginary Feel Real [Graphics]
31
5th April, 2024
Using Parameters to Establish Characters [Planning & Game Design]
32
9th April, 2024
Playing Games in Front of Other People [Marketing]
33
12th April, 2024
Bug Testing Systems [Team Management]
34
16th April, 2024
1986: The Year of Legend [Grab Bag]
35
19th April, 2024
Portraying Fingers [Animation]
36
23rd April, 2024
Advancing Text [UI]
37
26th April, 2024
Say It, and It Might Come True [Work Ethic]
38
30th April, 2024
Better Than Not Being Able to Beat the Game [Game Essence]
39
3rd May, 2024
D: Design Specifics 1 (Category Compilation) #01~#08
40
6th May, 2024
A World with Less Color [Planning & Game Design]
41
7th May, 2024
Final Output [Graphics]
42
11th May, 2024
Storage Tips [Grab Bag]
43
14th May, 2024
Transparency Features [Programming & Tech]
44
17th May, 2024
Average and Mediocre Are the Same Thing [Design Specifics]
45
21st May, 2024
Mandatory Strategies and Strategic Balance [Game Essence]
46
24th May, 2024
E: Team Management 1 (Category Compilation) #01~#07
47
28th May, 2024
Play Testing Keeps Going [Team Management]
48
28th May, 2024
Computer-Controlled Players [Planning & Game Design]
49
1st June, 2024
Using Other Songs for Audio Reference [Audio]
50
4th June, 2024
Flashing Effects [Effects]
51
7th June, 2024
Destroying One Wall [Graphics]
52
11th June, 2024
Always Keep Attack Collision in Mind [Animation]
53
14th June, 2024
Targeting and Market Research [Marketing]
54
18th June, 2024
Gameplay as Part of a Live Performance [Grab Bag]
55
21st June, 2024
Echo Chambers [Work Ethic]
56
25th June, 2024
Adding Help Text to Menus [UI]
57
28th June, 2024
Game Essence in Strategy Games [Game Essence]
58
2nd July, 2024
Online Updates [Design Specifics]
59
5th July, 2024
Manga-like Visuals [Graphics]
60
9th July, 2024
In-Game Cutscenes [Planning & Game Design]
61
12th July, 2024
F: Graphics 1 (Category Compilation) #01~#06
62
16th July, 2024
Directors and Producers [Team Management]
63
16th July, 2024
Start with the Climax [Planning & Game Design]
64
19th July, 2024
The Limitations of Skeletons [Animation]
65
23rd July, 2024
When Ideas Won't Come [Work Ethic]
66
26th July, 2024
How Good Were the Player’s Actions? [Game Essence]
67
30th July, 2024
Famicom and NES Audio [Audio]
68
2nd August, 2024
Making Things Clear, Even Without Words [UI]
69
6th August, 2024
Turning Anything Into a Competitive Game [Grab Bag]
70
10th August, 2024
Being Kind to Beginners [Planning & Game Design]
71
13th August, 2024
Establishing Characters Through Their Design [Graphics]
72
16th August, 2024
The Limitations of Particle Effects [Effects]
73
20th August, 2024
Smash Bros. DOJO!! [Marketing]
74
23rd August, 2024
Speedy Screen Transitions [Design Specifics]
75
27th August, 2024
Amplify Both Strengths and Weaknesses [Game Essence]
76
30th August, 2024
G: Animation 1 (Category Compilation) #01~#09
77
30th August, 2024
Elementary School Play Testers [Team Management]
78
3rd September, 2024
Never Get Into Fights [Work Ethic]
79
6th September, 2024
Be Mindful of the Time Players are Giving You [Planning & Game Design]
80
10th September, 2024
Rotation on Two Axes [Animation]
81
13th September, 2024
H: Effects 1 (Category Compilation) #01~#06
82
15th September, 2024
CRT Displays [Grab Bag]
83
17th September, 2024
Odds and Ends of Supervising: Sora Edition [Graphics]
84
20th September, 2024
HUDs [UI]
85
24th September, 2024
I: Audio 1 (Category Compilation) #01~#07
86
24th September, 2024
What Happens When You Shift the Center of Gravity? [Design Specifics]
87
27th September, 2024
Give Yourself a Handicap When Balancing Your Game [Game Essence]
88
1st October, 2024
No Masterpiece Has Bad Audio [Audio]
89
4th October, 2024
A Director’s Job is to Trim [Team Management]
90
8th October, 2024
Mr. Iwata [Grab Bag]
91
11th October, 2024
Up is Down, and Down is Up [Work Ethic]
92
15th October, 2024
J: UI 1 (Category Compilation) #01~#08
93
19th October, 2024
K: Programming & Tech 1 (Category Compilation) #01~#05
94
19th October, 2024
M: Grab Bag 1 (Category Compilation) #01~#09
95
22nd October, 2024
Masahiro Sakurai on Creating Games: Finale Special
96
22nd October, 2024
N: Game Concepts 1 (Category Compilation) #01~#05
97
29th October, 2024
L: Marketing 1 (Category Compilation) #01~#07
98
1st November, 2024
A: Work Ethic 2 (Category Compilation) #11~#20
99
5th November, 2024
B: Game Essence 2 (Category Compilation) #07~#15
100
8th November, 2024
C: Planning & Game Design 2 (Category Compilation) #10~#18
101
12th November, 2024
D: Design Specifics 2 (Category Compilation) #09~#18
102
16th November, 2024
E: Team Management 2 (Category Compilation) #08~#15
103
19th November, 2024
F: Graphics 2 (Category Compilation) #07~#13
104
24th November, 2024
G: Animation 2 (Category Compilation) #10~#18
105
26th November, 2024
H: Effects 2 (Category Compilation) #07~#11
106
1st December, 2024
I: Audio 2 (Category Compilation) #08~#14
107
3rd December, 2024
J: UI 2 (Category Compilation) #09~#15
108
6th December, 2024
K: Programming & Tech 2 (Category Compilation) #06~#09
109
13th December, 2024
M: Grab Bag 2 (Category Compilation) #10~#14
110
20th December, 2024