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Masahiro Sakurai on Creating Games S2
Flash, Blast, and Smoke [Effects]
1
2nd January, 2023
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
2
4th January, 2023
Team Digital or Team Physical? [Grab Bag]
3
6th January, 2023
Kirby Air Ride [Game Concepts]
4
9th January, 2023
Don't Wait to Speak Your Mind [Team Management]
5
11th January, 2023
Don't Anchor Your Center Point [Design Specifics]
6
13th January, 2023
Attack Poses [Animation]
7
16th January, 2023
Get the Sense of Scale Right [Graphics]
8
18th January, 2023
Good Errands and Bad Errands [Planning & Game Design]
9
20th January, 2023
Falling Sells the Feeling of Flight [Game Essence]
10
23rd January, 2023
Sora's Work-From-Home Strategies [Grab Bag]
11
25th January, 2023
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
12
27th January, 2023
Put Parameters in Brackets [Programming & Tech]
13
30th January, 2023
Game Music and Ambient Sounds [Audio]
14
1st February, 2023
Directors Need to Be Unique [Work Ethic]
15
3rd February, 2023
Do We Really Need Enemies? [Game Essence]
16
6th February, 2023
Competing with the Past [Grab Bag]
17
9th February, 2023
Say No to Slow! [Design Specifics]
18
11th February, 2023
Meteos [Game Concepts]
19
14th February, 2023
Consider Rewards First [Game Essence]
20
17th February, 2023
Learn to Count Frames! [Planning & Game Design]
21
20th February, 2023
Follow-Throughs Make the Impact [Animation]
22
22nd February, 2023
Loading Screens [UI]
23
24th February, 2023
Visual Effects in Slow Motion [Effects]
24
28th February, 2023
Marketing is Multiplicative [Marketing]
25
3rd March, 2023
Games and Eye Strain [Grab Bag]
26
6th March, 2023
Do Competitive Games Have to Be Complex? [Game Essence]
27
8th March, 2023
Just Do It Already! [Work Ethic]
28
10th March, 2023
Units of Speed [Design Specifics]
29
14th March, 2023
Making Tutorials Feel Natural [Planning & Game Design]
30
17th March, 2023
Game Essence in Falling-Block Puzzle Games [Game Essence]
31
20th March, 2023
Mastering Up [Grab Bag]
32
22nd March, 2023
Ten People Can Produce Seven People's Work [Team Management]
33
24th March, 2023
Audio as Fiction and Non-Fiction [Audio]
34
28th March, 2023
Supervising Art Through Retouches [Graphics]
35
31st March, 2023
Exaggerate to Make Up for Information Loss [Animation]
36
3rd April, 2023
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
37
5th April, 2023
Emphasizing Text [UI]
38
8th April, 2023
Using Tickets to Manage Tasks [Programming & Tech]
39
11th April, 2023
Praise the Player! [Planning & Game Design]
40
14th April, 2023
The Family Computer (and the NES) [Grab Bag]
41
17th April, 2023
Dying Comes as a Relief? [Game Essence]
42
19th April, 2023
How I Stuck With My Column [Work Ethic]
43
21st April, 2023
An Up-Close Look at Smash Bros. Stages [Graphics]
44
24th April, 2023
Development Secrets of the Original Kirby [Grab Bag]
45
27th April, 2023
Paint an Accurate Picture of Your Game [Marketing]
46
30th April, 2023
Behavior at Ledges [Design Specifics]
47
2nd May, 2023
Screen Shake [Effects]
48
5th May, 2023
Don't Be Unresponsive [Planning & Game Design]
49
8th May, 2023
Mountain Climbing Is More Than Just Climbing [Game Essence]
50
10th May, 2023
Posing Suggestions [Animation]
51
13th May, 2023
Voice Recording [Audio]
52
16th May, 2023
Super Smash Bros. Brawl [Game Concepts]
53
19th May, 2023
Don't Rely on a "Plan B" [Work Ethic]
54
21st May, 2023
Canceled Games [Grab Bag]
55
25th May, 2023
Menus Define Your World [UI]
56
27th May, 2023
Branching Tastes [Work Ethic]
57
29th May, 2023
Game Writing is Unique [Planning & Game Design]
58
1st June, 2023
Explain Ideas to Everyone at Once [Team Management]
59
5th June, 2023
The Basics of Pixel Art [Graphics]
60
7th June, 2023
♪ PRESS START [Grab Bag]
61
9th June, 2023
Make Retries Quick [Game Essence]
62
12th June, 2023
Family BASIC [Programming & Tech]
63
14th June, 2023
Maps Are Game Screens, Too [Design Specifics]
64
16th June, 2023
The Fun in Picking Sides [Planning & Game Design]
65
19th June, 2023
Squashing and Scaling [Animation]
66
21st June, 2023
Game Demos [Marketing]
67
23rd June, 2023
Daily Report Suggestions [Team Management]
68
26th June, 2023
Games During My Childhood [Grab Bag]
69
29th June, 2023
Kid Icarus: Uprising [Game Concepts]
70
4th July, 2023
Broad Input, Broad Output [Work Ethic]
71
7th July, 2023
Arranging Music [Audio]
72
10th July, 2023
Is Your Game Appealing Enough to Start Over? [Game Essence]
73
13th July, 2023
Motion Sickness in 3D Games [Planning & Game Design]
74
17th July, 2023
Unifying Visual Style [Graphics]
75
20th July, 2023
Hit Marks [Effects]
76
25th July, 2023
The Team Behind Super Smash Bros. Brawl [Grab Bag]
77
28th July, 2023
Color-Coding Your Game [UI]
78
1st August, 2023
Game Essence in Shooting Games [Game Essence]
79
4th August, 2023
Super Smash Bros. for 3DS / Wii U [Game Concepts]
80
8th August, 2023
Bug Testing Never Ends [Team Management]
81
12th August, 2023
Staying Organized with Hierarchical Outlines [Planning & Game Design]
82
15th August, 2023
A Fight Between Live Action and Animation [Graphics]
83
18th August, 2023
Guidelines [Grab Bag]
84
22nd August, 2023
Masahiro Sakurai on Creating Games Introduction Video
85
24th August, 2023
Unexpected Results [Design Specifics]
86
25th August, 2023
Damage Animations [Animation]
87
29th August, 2023
Official Websites [Marketing]
88
1st September, 2023
Keep Your Internal Pressure High [Work Ethic]
89
5th September, 2023
Knockback in Super Smash Bros. [Programming & Tech]
90
8th September, 2023
The Original Piece is Always Right [Audio]
91
12th September, 2023
Make Important Elements Bigger [UI]
92
15th September, 2023
More Game Essence Means Less Broad Appeal [Game Essence]
93
19th September, 2023
Show and Tell: Some Rare Belongings [Grab Bag]
94
22nd September, 2023
The Perils of Interpolation [Animation]
95
25th September, 2023
Planning Your Game’s Rewards [Planning & Game Design]
96
28th September, 2023
Do Graphics Impact Fun? [Graphics]
97
3rd October, 2023
Billboards [Effects]
98
6th October, 2023
Flick Input [Design Specifics]
99
10th October, 2023
Special Crossover! #1 [Special]
100
13th October, 2023
Special Crossover! #2 [Special]
101
16th October, 2023
Special Crossover! #3 [Special]
102
19th October, 2023
The Majority Shouldn't Always Rule [Work Ethic]
103
24th October, 2023
The Shoryuken Command [Game Essence]
104
27th October, 2023
Super Smash Bros. Ultimate [Game Concepts]
105
30th October, 2023
Avoiding Comparison [Planning & Game Design]
106
2nd November, 2023
Making Games as Part of a Company [Team Management]
107
7th November, 2023
Fighter Reveal Videos [Marketing]
108
10th November, 2023
Making Sequels [Planning & Game Design]
109
14th November, 2023
Odds and Ends of Supervising [Graphics]
110
17th November, 2023
Facial Animations [Animation]
111
21st November, 2023
Strong Attack, Light Reverb [Audio]
112
24th November, 2023
Game & Watch Designs [Grab Bag]
113
28th November, 2023
I Want to Choose Fast! [UI]
114
1st December, 2023
The Pros and Cons of Leaderboards [Game Essence]
115
5th December, 2023
The Power of Suggestion [Work Ethic]
116
8th December, 2023
How Multiple People Work on One File [Programming & Tech]
117
12th December, 2023
Teaching Players How to Play [Design Specifics]
118
16th December, 2023
Making Things Look Miniature [Graphics]
119
19th December, 2023
It’s Easier If They Already Know [Planning & Game Design]
120
22nd December, 2023
Creators Change, Too [Grab Bag]
121
26th December, 2023
Finish Everything Within the Day [Team Management]
122
29th December, 2023