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Masahiro Sakurai on Creating Games S1
About This Channel
1
24th August, 2022
Masahiro Sakurai's Creative Works
2
24th August, 2022
Stop for Big Moments! [Design Specifics]
3
24th August, 2022
Kirby's Dream Land [Game Concepts]]
4
25th August, 2022
Frame Rates [Planning & Game Design]
5
26th August, 2022
Risk and Reward [Game Essence]
6
29th August, 2022
Game Development Isn't a Game [Work Ethic]
7
31st August, 2022
Down with Lag! [Grab Bag]
8
2nd September, 2022
Squeeze and Release [Game Essence]
9
4th September, 2022
Draw the Light, Not the Asset [Graphics]
10
7th September, 2022
Kirby's Adventure [Game Concepts]
11
9th September, 2022
Presentations Are All About Speed! [Work Ethic]
12
12th September, 2022
Game Awards [Grab Bag]
13
15th September, 2022
Assigning Animations [Animation]
14
18th September, 2022
Game Essence in Role-Playing Games [Game Essence]
15
21st September, 2022
Make It "Pop" [Effects]
16
23rd September, 2022
Just Let Them Play! [Planning & Game Design]
17
26th September, 2022
Clarity vs. Style [UI]
18
28th September, 2022
Giving "Weight" to Buttons [Design Specifics]
19
30th September, 2022
Kirby Super Star [Game Concepts]
20
3rd October, 2022
Try Telling That to the Player [Work Ethic]
21
5th October, 2022
Name Files Logically [Programming & Tech]
22
7th October, 2022
Keeping Rewards in Sight [Planning & Game Design]
23
10th October, 2022
Exercise While You Game! [Grab Bag]
24
12th October, 2022
Make the Tempo Match the Game [Audio]
25
14th October, 2022
Fun Beyond Game Essence [Game Essence]
26
17th October, 2022
Super Smash Bros. [Game Concepts]
27
20th October, 2022
Too Much is Just Right [Animation]
28
24th October, 2022
Spec Changes [Work Ethic]
29
26th October, 2022
Emphasize Objects with Collision [Graphics]
30
28th October, 2022
The Price of Games [Grab Bag]
31
31st October, 2022
Strike a Balance with Sound Effects [Audio]
32
2nd November, 2022
Text Size [UI]
33
4th November, 2022
Making a Living Making Games [Planning & Game Design]
34
7th November, 2022
Let Your Characters Shine [Effects]
35
9th November, 2022
Breaking Down Attack Animations [Animation]
36
11th November, 2022
Jump Physics [Design Specifics]
37
14th November, 2022
Writing Game Proposals [Work Ethic]
38
16th November, 2022
My Feline Friend, Fukurashi [Grab Bag]
39
18th November, 2022
Super Smash Bros. Melee [Game Concepts]
40
21st November, 2022
The Fiend's Cauldron [Game Essence]
41
23rd November, 2022
A Small Window Into the World [Planning & Game Design]
42
25th November, 2022
Sharing Info Within a Team [Team Management]
43
28th November, 2022
Distinguishing Between Major and Minor Elements [Graphics]
44
30th November, 2022
That Was Then, This Is Now [Grab Bag]
45
2nd December, 2022
Making Your Game Easy to Tune [Programming & Tech]
46
6th December, 2022
Eight Hit Stop Techniques [Design Specifics]
47
9th December, 2022
Let Players Cheat the System [Game Essence]
48
12th December, 2022
Making Lead-ins Instant and Impactful [Animation]
49
14th December, 2022
Jobs in Game Development [Team Management]
50
16th December, 2022
The Potential of One Button [Planning & Game Design]
51
20th December, 2022
Prep Your Proposals Hot and Fast [Work Ethic]
52
23rd December, 2022
Sora Ltd. [Grab Bag]
53
25th December, 2022
Listen in Various Environments [Audio]
54
28th December, 2022
Modern Quality of Life Features [UI]
55
30th December, 2022